The story is about 17-year-old Hendri who is forced to end up on the doorstep of his senile, withdrawn grandfather in a retirement home. Hendri soon realizes that there are so many more secrets hidden here than he could ever guess and that the biggest secret of all may just cost him the love of his life.
This time around Edmund and Lucy Pevensie, along with their pesky cousin Eustace Scrubb find themselves swallowed into a painting and on to a fantastic Narnian ship headed for the very edges of the world.
Arthur is a spirited ten-year old whose parents are away looking for work, whose eccentric grandfather has been missing for several years, and who lives with his grandmother in a country house that, in two days, will be repossessed, torn down, and turned into a block of flats unless Arthur's grandfather returns to sign some papers and pay off the family debt. Arthur discovers that the key to success lies in his own descent into the land of the Minimoys, creatures no larger than a tooth, whom his grandfather helped relocate to their garden. Somewhere among them is hidden a pile of rubies, too. Can Arthur be of stout heart and save the day? Romance beckons as well, and a villain lurks.
Four friends spend a final summer together tangled in a web of sexual obsession, alienation and magic.
Taran is an assistant pigkeeper with boyish dreams of becoming a great warrior. However, he has to put the daydreaming aside when his charge, an oracular pig named Hen Wen, is kidnapped by an evil lord known as the Horned King. The villain hopes Hen will show him the way to The Black Cauldron, which has the power to create a giant army of unstoppable soldiers.
In stifling Edwardian London, Wendy Darling mesmerizes her brothers every night with bedtime tales of swordplay, swashbuckling and the fearsome Captain Hook. But the children become the heroes of an even greater story, when Peter Pan flies into their nursery one night and leads them over moonlit rooftops through a galaxy of stars and to the lush jungles of Neverland.
A short film created by Duane Palyka and Hank Grebe, artists and animators of the lab. It was a joint effort between the Computer Graphics Lab and the 2D animation studio, which was originally founded for the production of NYIT's 1975 film Tubby the Tuba. Animators a part of that team include John Gentilella and Francis Glebas. Mouse's Ear was mostly animated on paper before the drawings were scanned and lined, colored, and composited digitally. The film was originally presented to Vestron Video in 1985 or 1986 for possible distribution, however it was rejected and never saw a public release or screening.
Simon, son of the king, must flee when the empire is overthrown by the evil Shurka. Schooled in the arts of magic, he must find the Ring of Magic and the Sword of Power and defeat the wizard who killed his father. He is joined in his quest by the swordmaster Kor, his faithful protector Gulfax, and the Forest Wizard Hurla.
The Empire of Izmer is a divided land: elite magicians called “mages” rule while lowly commoners are powerless. When Empress Savina vows to bring equality and prosperity to her land, the evil mage Profion plots to depose her.
Living a bleak existence at a London orphanage, 12-year-old Peter finds himself whisked away to the fantastical world of Neverland. Adventure awaits as he meets new friend James Hook and the warrior Tiger Lily. They must band together to save Neverland from the ruthless pirate Blackbeard. Along the way, the rebellious and mischievous boy discovers his true destiny, becoming the hero forever known as Peter Pan.
Harry Potter has lived under the stairs at his aunt and uncle's house his whole life. But on his 11th birthday, he learns he's a powerful wizard—with a place waiting for him at the Hogwarts School of Witchcraft and Wizardry. As he learns to harness his newfound powers with the help of the school's kindly headmaster, Harry uncovers the truth about his parents' deaths—and about the villain who's to blame.
Siblings Lucy, Edmund, Susan and Peter step through a magical wardrobe and find the land of Narnia. There, they discover a charming, once peaceful kingdom that has been plunged into eternal winter by the evil White Witch, Jadis. Aided by the wise and magnificent lion, Aslan, the children lead Narnia into a spectacular, climactic battle to be free of the Witch's glacial powers forever.
A young boy must restore order when a group of bullies steal the magical book that acts as a portal between Earth and the imaginary world of Fantasia.
Paul, a computer whiz who spends more time with his machine than with his girlfriend, finds that he has been chosen as a worthy opponent for Mestema, an evil wizard who has spent centuries searching for a challenging foe. After having his computer changed into a wristband weapon, Paul does battle with a variety of monsters before finally coming face to face with the ultimate adversary.
In an idyllic Italian village, a young American girl on the threshold of adolescence is swept into a timeless magical adventure in Wonderwell.
Rather than adapt a later or create a new Oz story, this production has Dorothy still in posession of the shoes, and she clings to an apple tree during a tornado which takes her back to Oz. The Scarecrow, Tin Woodman, and Lion (using the names created for the nearly-abstract television series, Tales of the Wizard of Oz, from which this was derived) have had their MGM gifts destroyed by the restored Wicked Witch, and the four proceed to the Wizard for help, who is ineffectual as usual.
Cassia, a young naïve girl who is pure of heart, has been chosen to be the last Vestal of Light and must set off on a quest to seal away the darkness.
Four participants playtest a virtual reality game that is still under development. The game uses AI simulated NPCs and system dynamics to generate a world with features not created by the developers, and perhaps beyond human understanding.
A fisherman returns to the dock after an amazing journey to share his sea-faring adventures with the boy who is waiting for him.