GET LAMP is a documentary about interactive fiction (also known as text adventures) filmed by computer historian Jason Scott.
Queen Elizabeth I visits late 1970s England to find a depressing landscape where life has changed since her time.
A Hollywood filmmaker (Mike Jittlov) makes a short for an evil film studio. Unbeknownst to him, the producer has placed a bet of $25,000 that he won't come up with anything with a use. Luckily, our film creator gets the help of his friends.
Stéphane defers his frustration at not having had a son on his sons-in-law. So when her younger daughter decides to leave a rugby player than the idolatrous father for a doctor he can not stand, he will do everything to get his son-in-law back. His daughter will not let it go.
While exploring the neighboring woods, 13-year-old John discovers an unfinished bunker — a deep hole in the ground. Seemingly without provocation, he drugs his affluent parents and older sister and drags their unconscious bodies into the bunker, where he holds them captive. As they anxiously wait for John to free them from the hole, the boy returns home, where he can finally do what he wants.
Eight years after the opening night tragedy of HELL HOUSE LLC, many unanswered questions remain. Thanks to an anonymous tip, an investigative journalist is convinced that key evidence is hidden inside the abandoned Abaddon Hotel. She assembles a team to break into the hotel in hopes of discovering the truth. But the source of the tip and the secrets of the Abaddon Hotel are more horrifying than any of them could have imagined.
WWII 1942: Rzhev, USSR. Stuck in a crucial strategical position, a small company from the Red Army does whatever it takes to fend off the Nazis.
Four different couples have a romantic week over New Year's Eve. Both coming out of failed marriages, Ji-ho and Hyo-young are not open to the possibility of new love, while Jin-ah heads to the other side of globe and encounters Jae-hun.
An all-girl rock band moves to Hollywood in the hope of achieving success, only to fall into a whirlpool of wickedness and decadence.
To debunk the Amityville house's infamous reputation and take advantage of a rock-bottom asking price, skeptical journalist John Baxter buys the place and settles in to write his first novel.
A leftist professor wants the truth about two men killed during a hunting party; but the mafia, the Church and corrupt politicians don't want him to learn it.
Jay Killon is the bodyguard of the recently elected US president, but he is assigned to the first lady (Lara Royce). Lara hates Killon so she does all she can to escape. The story complicates when someone tries to kill Lara.
A cargo aircraft crashes in a sandstorm in the Sahara with less than a dozen men on board. One of the passengers is an airplane designer who comes up with the idea of ripping off the undamaged wing and using it as the basis for a replacement aircraft they need to build before their food and water run out.
When a tabloid reporter and his son travel to a quiet Midwestern town to investigate a gruesome massacre, they fall victim to a possessed orphan named Micah.
A spirited girl finds herself caught in a complicated love triangle while burdened with societal and familial pressures.
After a detective rescues a mute disfigured woman from being murdered, he takes her into his home to prevent her from staying in a mental hospital, a move which alienates his family and soon turns to obsession.
A married farmer falls under the spell of a slatternly woman from the city, who tries to convince him to drown his wife.
It's recruiting time and despite being short and scrawny, Johnny Walker is America's hottest young football prospect. His dilemma: should he take one of the many offers from college talent scouts or should he attend the local state college with his girlfriend and give up his football career?
Richard Hanney has a rude awakening when a glamorous female spy falls into his bed - with a knife in her back. Having a bit of trouble explaining it all to Scotland Yard, he heads for the hills of Scotland to try to clear his name by locating the spy ring known as The 39 Steps.
Michele is a Communist MP who loses his memory in a car crash—although nobody seems to notice. Over the course of a water polo match ahead of election day, he begins to remember his past life, revealing the picture of a man whose personal and political identity crisis mirrors the one of Italian communism.
When average, law-abiding citizens suddenly turn to a life of hedonistic behavior and violent crime, Detective Tom Beck is tasked with helping young FBI agent Lloyd Gallagher determine the cause.
Plato's allegory of the cave is often read as a prefiguration of cinema. Yet this film illustrates how online gaming was born from a network of caves. The reconstruction of one couple's hobby, spending all their time in the world's largest cave system, leads us to the conception of a pioneering video game.
GoldenEra is a documentary that tells the story of the creation and legacy of the video game GoldenEye 007 (1997) for the Nintendo 64.
First section of a planned 24 hour supercut of video game timepieces. Designed to be played in sync with the actual time. Inspired by Christian Marclay’s The Clock.
The PlayStation Revolution is an independent documentary feature film that uncovers the incredible story behind the creation of the Sony PlayStation. It is an essential watch for anyone interested in video games and the history of the biggest entertainment industry on earth. The film investigates why Sony decided to enter the video games business, when it was already dominated by both Nintendo and Sega, who not only produced their own hardware but made and published fantastic games. To compete, Sony would not only have to design and build a new piece of hardware, but they would have to find a way to persuade the game development industry to take a chance and develop games for it long before it even came out!
Dokument NES is a documenteray about Nintendo & Nintendo Entertainment System. The documentary follows Nintendo from the start of their success with Famicom/NES and the tale of how Famicom became the personification of the 8-bit era.
The untold story of the personal battles that gave rise to the $100 billion video game industry and a 50-year-long, multi-generation epic featuring corporate coups, industrial espionage, secret burial grounds and the promise of unimaginable riches being just one cartridge away. The only constant through the saga is this: When you think you've won, you're actually at your most vulnerable.
For years now, the Kremlin has been systematically trying to use well-trained hackers for its own benefit. In exchange for freedom and protection, they do the dirty work of the state, interfering in other countries’ elections and penetrating government networks. Just how dangerous is Russia’s cyber army?
Several independent game creators retell their struggles, failures, and triumphs while discussing what it means to be an "indie", and what it means to be a creative.
Follow three professional video game players as they overcome personal adversity, family pressures, and the realities of life to compete in a $1,000,000 tournament that could change their lives forever.
Charlie Brooker sets his caustic sights on video games. Expect acerbic comment as he looks at the various genres, how they have changed since their early conception and how the media represents games and gamers. Features interviews with Dara O Briain, sitcom scribe Graham Linehan and Rab and Ryan from Consolevania.
...as a $10 billion business stands on the edge of a knife, 50 reporters team up to cover video game history in the making.
This documentary is an exclusive collection of interviews and footage charting Sonic's life from inception through to becoming one of the most iconic characters in video game history.
Homer's Odyssey meets King of Kong as two über geeks try to collect all 678 officially licensed Nintendo Entertainment System game cartridges in 30 days, WITHOUT the aid of online purchasing.
Go behind-the-scenes to explore the themes of love and loss and how The Last of Us: Left Behind single player story chapter was created.
In this hilarious arcade showdown, a humble novice goes head-to-head against the reigning Donkey Kong champ in a confrontation that rocks the gaming world to its processors! For over 20 years, Billy Mitchell has owned the throne of the Donkey Kong world. No one could beat his top score until now. Newcomer Steve Wiebe claims to have beaten the unbeatable, but Mitchell isn't ready to relinquish his crown without a fight. Go behind the barrels as the two battle it out in a vicious war to earn the title of the true King of Kong.
From executive producer Zach Braff and director Jeremy Snead, "Video Games: The Movie" is an epic feature length documentary chronicling the meteoric rise of video games from nerd niche to multi-billion dollar industry. Narrated by Sean Astin and featuring in-depth interviews with the godfathers who started it all, the icons of game design, and the geek gurus who are leading us into the future, "Video Games: The Movie" is a celebration of gaming from Atari to Xbox and an eye-opening look at what lies ahead.
This feature length documentary explores the queer side of gaming culture and the game industry's LGBTQ presence. The GaymerX convention that took place in 2013 was a huge step forward for the queer geek community being recognized on a worldwide industry scale. In the same year, more popular mainstream and indie games featured a greater amount of gay and lesbian characters than ever before, helping with visibility and acceptance. The video games universe will only continue to improve and diversify both in its community and industry if we elevate the conversation about inclusion and respecting one another - not in spite of our gay geekiness, but because of it!
Exploited, abused and sometimes abandoned most gamers fail to reach the top, but like all sports heroes exist. FRAG is the true story of professional video gaming outlining the evolution of the 1980’s arcade game competitions to the elite tournaments of today for millions of dollars around the globe.
The story of the skaters and developers who came together to create one of the best-selling games of all time, changing the skateboarding scene and pop culture forever.
Second Skin takes an intimate look at three sets of computer gamers whose lives have been transformed by online virtual worlds. An emerging genre of computer software called Massively Multiplayer Online games, or MMOs, allows millions of users to interact simultaneously in virtual spaces. Of the 50 million players worldwide, 50 percent consider themselves addicted.