Ismael, widower of his beloved wife Teresa, walks the streets of the city in search of cardboard, in his extensive travels he has confrontations with Juan - a mental patient who thinks he is a dog and with Luigi - the most famous baker in the city. , who always scolds her daughter, because she did not inherit his gift in baking. But the destiny of these people is about to change, thanks to a magical event that Ismael will unleash.
Jimena
Tramp
Teresita
Doggie Juan
Recycling Center Manager
Juan
Ismael, widower of his beloved wife Teresa, walks the streets of the city in search of cardboard, in his extensive travels he has confrontations with Juan - a mental patient who thinks he is a dog and with Luigi - the most famous baker in the city. , who always scolds her daughter, because she did not inherit his gift in baking. But the destiny of these people is about to change, thanks to a magical event that Ismael will unleash.
2012-12-31
0
If what you say is true, let me take it with me.
Near a gray and unnamed city is the Zone, a place guarded by barbed wire and soldiers, and where the normal laws of physics are victim to frequent anomalies. A stalker guides two men into the Zone, specifically to an area in which deep-seated desires are granted.
Elliot Richards, a socially awkward IT worker, is given seven wishes to get the girl of his dreams when he meets a very seductive Satan. The catch: his soul. Some of his wishes include being a 7 foot basketball star, a wealthy, powerful man, and a sensitive caring guy. But, as could be expected, the Devil puts her own little twist on each of his fantasies.
Molly Mahoney is the awkward and insecure manager of Mr. Magorium's Wonder Emporium—the strangest, most fantastic and most wonderful toy store in the world. After Mr. Magorium bequeaths the store to her, a dark and ominous change begins to take over the once-remarkable Emporium.
A man named Farmer sets out to rescue his kidnapped wife and avenge the death of his son – two acts committed by the Krugs, a race of animal-warriors who are controlled by the evil Gallian.
Dragon Cry is a magical artifact of deadly power, formed into a staff by the fury and despair of dragons long gone. Now, this power has been stolen from the hands of the Fiore kingdom by the nefarious traitor Zash Caine, who flees with it to the small island nation of Stella. Frightened that the power has fallen into the wrong hands, the King of Fiore hastily sends Fairy Tail to retrieve the staff. But this task proves frightening as a shadowy secret lies in the heart of the kingdom of Stella. Dragon Cry follows their story as they muster up all their strength to recover the stolen staff and save both kingdoms.
The King of Far Far Away has died and Shrek and Fiona are to become King & Queen. However, Shrek wants to return to his cozy swamp and live in peace and quiet, so when he finds out there is another heir to the throne, they set off to bring him back to rule the kingdom.
In the boorish city of Agrabah, kind-hearted street urchin Aladdin and Princess Jasmine fall in love, although she can only marry a prince. He and power-hungry Grand Vizier Jafar vie for a magic lamp that can fulfill their wishes.
In his homeland of Alagaesia, a farm boy happens upon a dragon's egg -- a discovery that leads him on a predestined journey where he realized he's the one person who can defend his home against an evil king.
Spoiled Jessie Montgomery, whose wild behavior and spending excesses cause her well-meaning but exasperated millionaire father Charles to wish he never had her, is visited by fairy godmother Stella. In an effort to save Jessie, Stella casts a spell which causes Charles to no longer have a daughter. Jessie, now penniless and without a friend, must take a maid's job to earn a living, and hopefully to learn her lesson.
Larry Burrows is unhappy and feels powerless over his life. He believes his entire life could have turned out differently had he not missed that shot in a baseball game when was a kid. One night he meets this mysterious man, who could change his fate by offering him that alternative life he always dreamed of. But as Burrows embarks on this journey of self discovery he realises that even this new life has its problems and drawbacks..
In 1926, Newt Scamander arrives at the Magical Congress of the United States of America with a magically expanded briefcase, which houses a number of dangerous creatures and their habitats. When the creatures escape from the briefcase, it sends the American wizarding authorities after Newt, and threatens to strain even further the state of magical and non-magical relations.
Two friends discover how awfully boring their lives are and believe that learning magic is the key to making their lives interesting. On their journey to learn and practice the ways of magic they find themselves involved in cults, robbery, and magic crystals. Is magic really the solution to all their problems?
Corporate billionaire Edward Cole and working class mechanic Carter Chambers are worlds apart. At a crossroads in their lives, they share a hospital room and discover they have two things in common: a desire to spend the time they have left doing everything they ever wanted to do and an unrealized need to come to terms with who they are. Together they embark on the road trip of a lifetime, becoming friends along the way and learning to live life to the fullest, with insight and humor.
Simon, son of the king, must flee when the empire is overthrown by the evil Shurka. Schooled in the arts of magic, he must find the Ring of Magic and the Sword of Power and defeat the wizard who killed his father. He is joined in his quest by the swordmaster Kor, his faithful protector Gulfax, and the Forest Wizard Hurla.
Teddy Ruxpin and his best friend Grubby journey to the Land of Grundo in search of a long-lost treasure. With the help of inventor Newton Gimmick and an old treasure map, the three journey across the land while narrowly evading the pursuit of the greedy villain Tweeg. When they meet the noble Prince Arin, their treasure hunt is put aside as they agree to help him rescue his kidnapped sister, Princess Aruzia.
Harry Potter has lived under the stairs at his aunt and uncle's house his whole life. But on his 11th birthday, he learns he's a powerful wizard—with a place waiting for him at the Hogwarts School of Witchcraft and Wizardry. As he learns to harness his newfound powers with the help of the school's kindly headmaster, Harry uncovers the truth about his parents' deaths—and about the villain who's to blame.
Cars fly, trees fight back, and a mysterious house-elf comes to warn Harry Potter at the start of his second year at Hogwarts. Adventure and danger await when bloody writing on a wall announces: The Chamber Of Secrets Has Been Opened. To save Hogwarts will require all of Harry, Ron and Hermione’s magical abilities and courage.
Year three at Hogwarts means new fun and challenges as Harry learns the delicate art of approaching a Hippogriff, transforming shape-shifting Boggarts into hilarity and even turning back time. But the term also brings danger: soul-sucking Dementors hover over the school, an ally of the accursed He-Who-Cannot-Be-Named lurks within the castle walls, and fearsome wizard Sirius Black escapes Azkaban. And Harry will confront them all.
When Harry Potter's name emerges from the Goblet of Fire, he becomes a competitor in a grueling battle for glory among three wizarding schools—the Triwizard Tournament. But since Harry never submitted his name for the Tournament, who did? Now Harry must confront a deadly dragon, fierce water demons and an enchanted maze only to find himself in the cruel grasp of He Who Must Not Be Named.
Returning for his fifth year of study at Hogwarts, Harry is stunned to find that his warnings about the return of Lord Voldemort have been ignored. Left with no choice, Harry takes matters into his own hands, training a small group of students to defend themselves against the dark arts.