This December marks the fourth Looniversary of World of Mayhem, one of the most robust projects we've developed here at Aquiris! To celebrate, we produced an exclusive behind the scenes documentary which tells in depth about what it's like to develop this wacky world of an intellectual property that is so beloved to several generations of players!
This December marks the fourth Looniversary of World of Mayhem, one of the most robust projects we've developed here at Aquiris! To celebrate, we produced an exclusive behind the scenes documentary which tells in depth about what it's like to develop this wacky world of an intellectual property that is so beloved to several generations of players!
2022-12-27
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A "Looney Tunes: World of Mayhem" Documentary
Developing a video game nowdays is an incredibly hard task, one that becomes almost impossible for huge AAA blockbusters: worldwide phenomena with such a massive display of resources that they simply cannot fail. And yet, especially when the stakes get crazy high and the hype goes beyond control, you can definitely fall down. NEVER FADE AWAY – The Challenge of Cyberpunk 2077 is a look at a story made of broken promises, mistakes and hard times, but also of the sincere will of redemption. A peek behind the curtain that will let you inside one of the most respected studios in the world, focusing on the production of a video game that sold over 20 million copies while emphasizing the human side that inevitably gives soul to game development.
An exclusive behind the scenes documentary with Co-Producers Michel Koch, Raoul Barbet and Luc Baghadoust as they discuss the inspirations and challenges they faced when creating the critically and award winning Life is Strange.
Each year, hundreds of video game companies bring their latest game to E3...the biggest gaming convention in the world. Bethesda Softworks decided to unveil at this event their most ambitious game ever - Oblivion. This is the story behind the game.
"Spelkollektivet: To Build a Castle" is the story of the world's largest co-living space for game developers, and the people living there. Follow the founder James Newnorth as he navigates the many obstacles of turning an untried idea into reality. Meet the three indie devs Leene Künnap, Matej Jan and Michal Roch as they work on their respective games, "Death and Taxes", "Pixel Art Academy" and "Lords and Villeins". Find out if Spelkollektivet fosters the next indie dev star.
This retrospective DVD was released around the time of The Wind Waker. It features interviews with past and present Legend of Zelda producers, artists and programmers, and footage from all the game endings
Tim Rogers and Robert Pelloni attempt to get into E3 without passes.
Follow the teams at Respawn, Lucasfilm and EA as they strive to translate the cinematic magic of Star Wars into the awe-inspiring gameplay of Star Wars Jedi: Fallen Order.
A feature documentary that explores the influence of the Commodore Amiga and how it took video game development, music and publishing to a whole new level and changed the video games industry forever.
This is a series of special episodes of the Japanese TV show "GameCenter CX" that focuses on Namco (now Bandai Namco Games), the company that created many popular classic games. The episodes are packed with in-depth content, including a re-challenge of "Kai no Bouken" (The Adventure of Kai), a game that the show's host, Shinya Arino, had previously failed to clear.
From big titles to little-known phantom software... This time too, Shinya Arino (Yoiko) and Hirai (America Zarigani) will play Sega games to their hearts' content! Of course, the "GameCenter CX" staff will also appear one after another!! The series' familiar commentary by Yoiko Arino & Ameza Hirai is also getting even hotter!
Jaleco, the company that developed popular games like "Ninja JaJaMaru-kun" and the "Moero! Pro Baseball" series. Even today, they continue to challenge new endeavors, such as soliciting game character names and designs from the general public, and remain a game maker with many fans. This feature thoroughly explores Jaleco, including development secrets of their nostalgic hit software and a game catalog!
GET LAMP is a documentary about interactive fiction (also known as text adventures) filmed by computer historian Jason Scott.
In thirty years, the video game has conquered an increasingly wide audience. Drawing on the recent work of economists, sociologists, experts and interviewing major players in this field, this investigation unravels the overwhelming domination of this new mass media.
"The Road to Eternity" is an in-depth look at the making of "Pillars of Eternity", Obsidian Entertainment's first Kickstarter video game.
Learn directly from the team at Naughty Dog about what it took to bring the acclaimed sequel The Last of Us Part II to life, with a new behind-the-scenes look at development.
A full history of the Grand Theft Auto franchise. From the origins of DMA Design, up to the latest updates to GTAOnline and the iconic franchise’s future. Celebrate nearly 25 years of one of the most iconic open world video games of all time by breaking down the game’s development history, storyline, gameplay features, visuals, and their critical reception, all backed with each game's original soundtrack. Documentary by Nick930.
Set in the sparsely populated lobster fishing villages of southern Nova Scotia, Plains is a cinema vérité approach to documenting the curious lives of Jon and Cat, a young couple who are developing politically left-leaning virtual reality video games. Against the busy backdrop of their art practice, we sit in on their quiet rural life, which, in its proximity to nature and the vast green and oceanic spaces that surround, echoes the romanticism of a simpler time. As the decaying world of physical labour and the mechanical industry faces up to an expanding digital empire, Jon gradually retreats into the alternative realities of his own design.
The inspirational story of a race-car driving software developer whose career suddenly switches gears when his son with autism inspires him to create a video game company that trains and employs adults on the autism spectrum.
Steve Saylor may be blind, but that doesn't stop him as he pushes to help make the video game industry more accessible, so everyone has the chance to experience the stories only games can offer.