A couple of zombie movie geeks drag their less than enthusiastic girlfriends to the world famous Evans City Cemetery for a day of frolic and fun. Only to find the undead are waiting - and hungry.
Valerie
Brianna
Jake
Pete
A couple of zombie movie geeks drag their less than enthusiastic girlfriends to the world famous Evans City Cemetery for a day of frolic and fun. Only to find the undead are waiting - and hungry.
2011-10-30
3.5
A grieving young inventor finds solace in repairing an antique typewriter.
Conglomerated Assets, a brokerage firm is sinking fast as its CEO checks out and leaves the company to his inept film school drop out son. Enter Quincy, Waverly, Erica, Rudy, Tina and Yasmine. Team QWERTY--six sexy secretaries that must save the day.
A Romance of the Three Kingdoms retelling using SD Gundams. (Source: Myanimelist.net)
Mobile Suit SD Gundam Mk. II delivers with more tongue-in-cheek humor than the first series. In "The Rolling Colony Affair," a colony is hosting a cabaret show featuring the girls of Gundam. But the show turns disastrous when men and mobile suits go crazy over the girls, sending the colony rolling out of control. A parody of the videogame RPG genre, "Gundam Legend" has Amuro, Kamille and Judau sent on a perilous quest to rescue the princess of the Zeta Kingdom from Char Aznable and his vicious Zeon MS forces.
A collection of short parodies of the Mobile Suit Gundam saga. Episode 1 pokes fun at key events that occurred during the One Year War. In episode 2, Amuro, Kamille and Judau fight over who runs the better pension when Char comes in to crash their party. Episode 3 is the SD Olympics, an array of athletic events pitting man with mobile suit.
A mentally-afflicted young man is accused of murdering his longtime benefactor. The real truth of what happened lies in his mad obsession with his supposed victim's old typewriter, on which he types relentlessly, day and night.
In this prequel to the animated series The King's Avatar, Ye Xiu enters into the pro gaming world of Glory, and competes in the first Pro League series tournament.
While digging one of the many tunnels for the Moscow metro, Soviet workers unearth ruins of a dungeon. The site is closed, the metro tunnel is diverted, and amidst the bustle no one notices the tunnel workers’ foreman pocketing a little ‘souvenir’ – a book-sized frame made of precious metals featuring an inscription in an unknown language. Decades later, the foreman’s grandson Ilya, who works as a courier, discovers the ancient relic in a pile of old junk. Oblivious to the true value of the family heirloom, he soon learns about it from a mysterious stranger. The relic is the key to the secret location of the priceless ancient library that belonged to Ivan the Terrible. What Ilya doesn’t know is that the search for the lost library has been going on for centuries, and now very powerful people are after him. Ilya and the mysterious stranger decide to try their luck in finding the library.
A school teacher slaps a student who faints and goes into a coma, setting the stage for an emotional ordeal for everyone involved.
Emma's parents are going to divorce, but before that the family goes on holiday to the countryside. Emma is left alone when the parents just arguing and moving to another room. Soon she discovers that there is something mysterious about the room when a typewriter starts writing a message by itself...
These likeable dropouts from the entrenched corporate lifestyle of New Eden eke out a meager living on trade runs and the odd courier job here and there. Still, they manage to find humor in their grim lot as they narrowly avoid being blown out of the stars by pirates, hired thugs, or whatever threat awaits them on the other side of the next jump gate. This is life aboard the Clear Skies.
It's 1973 and all that 15-year-old Sherry wants is a boyfriend. A letter exchange with an unknown soldier makes her believe that it's going to be her first love.
It is said that there is a lost manuscript by Fradique Mendes in a monastery in Cairu, a small city located south of Salvador.
The movie is a fictionalized account of a disgruntled cop who has been wrongly implicated in a torture video that went viral. It begins on his last night of duty, as he is about to leave for abroad for better job prospects.
A woman attempts to obtain the consent of the victim's family to release her husband from the death penalty, meanwhile, the husband is suffering from brain death.
Lucy, a young Victorian woman in the Old West, is being tormented by nightly visits from an incubus. Her friend Madeleine tries to console her, but is unable to help. A fallen woman, Lucy gets a job singing at the local saloon. However, the Incubus has followed her there; and things take an unexpected turn as Lucy and the Incubus, amidst the rowdy cowboys and saucy can-can girls, have their final showdown.
Mammy Two-Shoes tells Tom and Butch that the cat who gets rid of the icebox-raiding, breadbox-invading mouse (Jerry) is the one who can stay.
Image Archive archivist Dino Everett assembled a feature-length compilation of SCA student works from the late ’60s and ’70s. The compilation features recently uncovered and previously unseen student films by Dan O’Bannon and John Carpenter. • BLOOD BATH (1969, written and directed by Dan O’Bannon) B/W (original 16mm) 7 min. • THE DEMON (1970, written and directed by Charles Adair) B/W (original 16mm) 19 min. • GOOD MORNING DAN (1968, written and directed by Dan O’Bannon, camera by John Carpenter) Color (original 8mm) 19 min. • CAPTAIN VOYEUR (1969, written and directed by John Carpenter) B/W (original 16mm) 7 min. • BLOOD BATH (1976, written and directed by Dan O’Bannon) Red tint (original 16mm blown up to 35mm) 8 min. • JUDSON'S RELEASE (1971, written by Alec Lorimore, directed by Terence H. Winkless) (original 16mm) Color 15 min. Total program time: 80 minutes.
Tom's new book on "how to catch a mouse" doesn't prove too helpful against Jerry; actually, Jerry seems to make better use of it than Tom.
Tom is playing with Jerry when a cute lady cat is delivered to Mammy for her to take care of. Tom is smitten at first sight.
The family dog warns Tom not to make any noise so he can take a nap. Jerry hears this and immediately devises plans to ensure that the dog's nap will be interrupted.
It's spring, and Tom is much more interested in the female cat next door than in Jerry.
Tom is golfing, but having no success. Jerry insures that remains the case.
Tom chases Jerry into a bottle of invisible ink, and the now-invisible Jerry proceeds to have fun torturing Tom.
Jerry takes a midnight snack from the fridge unaware that Tom is watching him.
Tom invites Toots to an elegant dinner. However, he's made the mistake of trying to put Jerry to work, as a serving boy, a corkscrew, and other tasks. Jerry puts up with a little of this, but mostly gets revenge on Tom.
Mammy Two-Shoes replaces Tom with a younger cat who is a lightning-quick mouser. Tom and Jerry form an alliance in order to get rid of this dangerous newcomer.
Tom is given the task of guarding the fridge during the night by Mammy-Two-Shoes, but as soon as he has started he is tricked by Jerry into falling into the basement, where he lands in a barrel of cider. Now drunk, Tom staggers around in the house getting up to no good with Jerry.
Jasper is given an ultimatum by his master: break one more thing and you're out. Rodent Jerry does his best to make sure that his tormentor "gets the boot".
Tom's advances on a young jive-talking girl cat get nowhere; nowhere, that is, until Tom gets a zoot suit. Armed with his miles of fabric and a new cool lingo, Tom still has to deal with the tricks of his nemesis, Jerry.
The Easter bunny brings an egg for Tom and Jerry that hatches into the little duckling. He keeps getting into water he shouldn't: the aquarium, water cooler, bathtub, sink, as the boys keep rescuing it. They try to give the duck back to the Easter bunny - no go. They leave it in the pond at the park and think they're home free, until the duckling brings his friends home.
Jerry is far from Tom's servant here. Tom, shipwrecked, washes up on a tropical island. His first attempts at food - a coconut and a turtle - are much too hard. But he spots Jerry just before Jerry sees him, and soon has him in the frying pan. Jerry escapes to a cannibal village; when he sees Tom's frightened reaction, he has his plan. Using soot from a pot, he blackens himself, then threatens Tom and starts cooking him. But Jerry's plan - and tail, and un-blackened bottom - is exposed when his grass skirt comes off during his war dance. Jerry helicopters away using the bone in his hair, and leading Tom right into the real cannibals. But Jerry's triumph is short-lived, as a pygmy cannibal comes after him.
Harold and Snub are self-proclaimed big-game hunters who stop at a remote outpost. They hire two native guides to lead them into the woods, but the guides run in terror when they see a rather tame bear in the distance. Harold is annoyed that he cannot find any bears to hunt--unaware that two timid bears are closely following him. Meanwhile Snub encounters an equally tame wildcat who eats his picnic lunch. Snub sprints away. Back at the outpost, Harold twice rescues Jeanne--once from the clutches of an unwanted suitor and once from one of the bears. The grateful, gun-toting Jeanne tells Harold she wants him to be her "sweetie."
Mickey walks into the tavern where Minnie is dancing, and begins to dance and play piano himself. Pegleg Pete comes in and treats Minnie badly. Mickey tries to defend her, but Pete steals her away. Mickey, riding Horace Horsecollar, gives chase. He manages to throw Pete off a cliff.