The narrative centers on Taichi Tamiya, a television scriptwriter living in modern-day Tokyo with his family. Their ordinary lives are disrupted when they inexplicably time-travel to June 1944, during the height of World War II. Confronted with the harsh realities of wartime Japan—scarcity of resources, constant air raids, and societal pressures—the family struggles to adapt and survive. The story delves into their attempts to navigate this perilous era while seeking a way back to their original time.
The narrative centers on Taichi Tamiya, a television scriptwriter living in modern-day Tokyo with his family. Their ordinary lives are disrupted when they inexplicably time-travel to June 1944, during the height of World War II. Confronted with the harsh realities of wartime Japan—scarcity of resources, constant air raids, and societal pressures—the family struggles to adapt and survive. The story delves into their attempts to navigate this perilous era while seeking a way back to their original time.
2024-09-21
5.7
Alice owns a network of sex shops and workaholic who, in trying to reconcile the harsh routine of work and family life, suffers nervous breakdown, she is forced by her husband to go to spa. Precisely at this time, appears unique opportunity to expand its business in New York. Using fun gimmicks, risks his health, leaves spa party there with family to ride, but actually in order to facilitate their professional interests. In trying to reconcile the agendas, engage in hilarious situations and mistakes that culminate in the possible separation of the couple.
January 1999: Apprentice mage Azaka Kokutou, Mikiya's younger sister, has been ordered by her mentor, Touko Aozaki, to investigate a certain incident in which fairies steal the memories of students at Azaka's school, Reien Academy. Azaka launches an investigation with the help of Shiki.
March 1999: Mikiya Kokutou meets Shiki Ryougi again at the same place where he met her for the first time four years ago...
Japanese master spy Daka operates a covert espionage-sabotage organization located in Gotham City's now-deserted Little Tokyo, which turns American scientists into pliable zombies. The great crime-fighters Batman and Robin, with the help of their allies, are in pursuit.
Known for his unmistakable cascading strings and recordings such as Charmaine, Mantovani enthralled the world with his sublime arrangements. This is the story of the man and his music.
The two remaining puppets learn about eating healthy, but things go awry when they receive a mysterious phone call.
Naruto x UT is the eighth Naruto OVA. Approximately 200,000 copies of this OVA were distributed by Uniqlo to promote a line of Naruto-themed shirts designed by Masashi Kishimoto in conjunction with Studio Pierrot. It shows the aftermath between a fight between Naruto and Sasuke and shows clips of their times together and the story so far.
A man of humble beginnings and honest intentions rises to power by nefarious means. Along for the wild ride are an earnest reporter, a heretofore classy society girl, and a too-clever-for-her-own-good political flack.
Tonny is released from prison - again. This time he has his mind set on changing his broken down life, but that is easier said than done.
Tintin is visited in India by a Chinese gentleman who brings him a message. Then, an unseen marksman throws a poisonous dart right into his neck. The only clue Tintin receives from the now mad messenger is that there are problems in Shanghai related to a man named Mitsuhirato.
Two patrolling cops stumble on to three criminals who have just stolen large amounts of explosives, and are killed in cold blood. Martin Beck and his team must now work day and night to find out who the killers are and what they are planning to do with the explosives before it's too late. Meanwhile, Gunvald Larsson who was a close friend of one of the murdered cops is ignoring all rules in his quest for revenge.
The movie's plot is based on the true story of a group of young computer hackers from Hannover, Germany. In the late 1980s the orphaned Karl Koch invests his heritage in a flat and a home computer. At first he dials up to bulletin boards to discuss conspiracy theories inspired by his favorite novel, R.A. Wilson's "Illuminatus", but soon he and his friend David start breaking into government and military computers. Pepe, one of Karl's rather criminal acquaintances senses that there is money in computer cracking - he travels to east Berlin and tries to contact the KGB.
New York detective John McClane is back and kicking bad-guy butt in the third installment of this action-packed series, which finds him teaming with civilian Zeus Carver to prevent the loss of innocent lives. McClane thought he'd seen it all, until a genius named Simon engages McClane, his new "partner" -- and his beloved city -- in a deadly game that demands their concentration.
Early morning silence is broken by screeching tires as a helicopter bears down on a speeding vehicle. Taking a quick corner, the team tumbles out into the woods as their car pulls away. Now they must make their way through the thick of nature and thick gunfire to accomplish their mission. Not a single word of dialogue is spoken throughout the entire film. Instead, the music, sounds, images and deeply truthful acting turn a simple plot into an intense experience. Passion and intrigue keep building to the very end.
Fourteen years after Third Impact, Shinji Ikari awakens to a world he does not remember. He hasn't aged. Much of Earth is laid in ruins, NERV has been dismantled, and people who he once protected have turned against him. Befriending the enigmatic Kaworu Nagisa, Shinji continues the fight against the angels and realizes the fighting is far from over, even when it could be against his former allies. The characters' struggles continue amidst the battles against the angels and each other, spiraling down to what could inevitably be the end of the world.
7 years on from the original Fortress movie, Brennick and his family are still on the run. Finally, they give in, and surrender, only to find themselves imprisoned in a new, more sophisticated fortress prison in outer space. But Brennick's not a man to give in easily, and with a 10 year old son waiting for him back on earth, he's going to pack some serious assault on the evil corporation.
Follows three social outcasts -- two geeks and a cynic -- as they attempt to navigate a time-travel conundrum in the middle of a British pub.
The TARDIS narrowly avoids becoming engulfed in a cobwebby substance in space. It arrives in the London Underground railway system, the tunnels of which are being overrun by the web and by the Great Intelligence's robot Yeti. The time travellers learn this crisis was precipitated when Professor Travers, whom they first met in the Himalayas some thirty years earlier, accidentally caused one of the Yeti to be reactivated, opening the way for the Intelligence to invade again.
The TARDIS lands in a space museum on Earth in the late 21st century, where the Second Doctor, Jamie and Zoe learn that contact has been lost between Earth and the Moon. In this era, instant travel — T-Mat — has revolutionised the Earth. Its people have lost interest in space travel. The Doctor and his companions travel to the Moon in an old-style rocket and reach the Moonbase, control centre for T-Mat, only to find a squad of Ice Warriors have commandeered the base and plan to use the T-Mat network to their advantage.
On the planet Alzarius in the alternate universe of E-Space, the Doctor, Romana and K9 find survivors of a crashed starliner, strange creatures lurking in the marshes and a genetic riddle which stretches back centuries.
Still trapped in E-Space, the Doctor, Romana, Adric and K9 encounter a medieval civilisation dominated by the Three Who Rule, vampires who govern from their mighty castle.
The Doctor, Romana, Adric and K9 encounter the enslaved time-sensitive Tharils, who lead them to a white void occupied only by the ruins of an old building and a spaceship - a dimension that might be the key to escaping E-Space.
The Doctor and Adric learn from the wizened Keeper of Traken that a great evil has come to his planet in the form of a Melkur - a calcified statue. The Keeper of Traken is nearing the end of his reign and seeks the Doctor's help in preventing the evil from taking control of the bioelectronic source that is the keystone of the Traken Union's civilisation.
The TARDIS materialises in Paris in the year 1572 and the Doctor decides to visit the famous apothecary Charles Preslin. Steven, meanwhile, is befriended by a group of Huguenots from the household of the Protestant Admiral de Coligny. Having rescued a young serving girl, Anne Chaplet, from some pursuing guards, the Huguenots gain their first inkling of a heinous plan being hatched at the command of the Catholic Queen Mother, Catherine de Medici.
The travellers arrive in a strange domain presided over by the Celestial Toymaker — an enigmatic, immortal entity who forces them to play a series of games, failure at which will render them his playthings for all eternity.
A group of gold-skinned aliens known as the Axons land on Earth and offer wondrous technology in exchange for fuel. The Doctor, however, isn't fooled, uncovering the Axons' true nature and once again facing his archenemy the Master...
Fin and his wife April travel around the world to save their young son who's trapped inside a sharknado.
The road through the wood is said to be haunted; but are the ghosts from the past or the future?
The Second Doctor and Jamie arrive on what appears to be a space station called the "Wheel in Space" it's here that they meet Zoe Herriot a young parapsychology librarian, The Doctor hits his head concussing him leaving Jamie and Zoe to defend off the Cybermen from taking over "The Wheel in Space."
The arrival of a mysterious comet heralds impending danger from enemies both old and new. As Ace helps the Doctor defend Earth, she is confronted with a dangerous question..."Doctor Who?"
The Doctor and Jo find themselves trapped inside an alien peepshow machine which showman Vorg and his assistant Shirna have brought to amuse the populace of the planet Inter Minor. Can they escape Vorg and the ferocious Drashigs?
On the jungle planet Spiridon, the Doctor, Jo and a Thal group find a slumbering army of Daleks ready to awaken.
The cursed island of Fang Rock off the south coast of England is a place of rumour and tales of beasts from the sea. Three lighthouse men at the turn of the century face their fears when something comes from the sea to bring death to all it touches.
The present day: just as the Fourth Doctor and Leela arrive in Fetchborough, England, Professor Fendelman prepares to experiment on a fossilized skull which science says should not exist. The skull is actually an artefact of the Fendahl, a god-like being who feeds on the life force of others. It has begun to awaken and kill. Worse yet, others seek to exploit the Fendahl's dreadful power.
Far in the distant future, Earth has become uninhabitable, forcing Mankind to colonise first Mars and then Pluto. No longer the coldest planet in the solar system, Pluto is now warmed by artificial suns. The Doctor, Leela and K9 arrive to discover the exploitation of the Megropolis people by the ruling elite, lead by the Collector. Deep in the Undercity, a small group of revolutionaries plot to overthrow the company and the Doctor is forced to fight the oppression of the people using Fire against Fire...
On the edge of the universe, the Doctor, Leela and K9 encounter a Minyan ship on an epic quest to find their race banks... but their people have encountered the Time Lords before...
The Doctor returns to Gallifrey, claims his rights and is inaugurated President. It soon turns out that he has led a group of aliens called Vardans to the planet to eradicate them completely. After they are destroyed, the Sontarans take their opportunity and follow them in their invasion until they are destroyed by the Doctor.