Dancing Plague, a GTA V mod, flips the script. Holding H key forces male NPCs to dance uncontrollably, revealing the game's biased animations where female characters (often sex workers) have the flashiest moves. This disrupts the game's gender roles, making masculinity both playful and challenged. Interestingly, female characters ignore the male dance frenzy. This is a humorous critique of the game's gender politics. The mod's soundtrack, by Azu Tiwaline, blends electronic music with trance traditions, deepening the critique and adding an immersive ritualistic feel.
Follow Roxas through his days in Organization XIII as he searches for purpose in his life he was never meant to have. Will he find it in the Keyblade he wields? Or is the real key the fourteenth member of the Organization who slowly changes his life? Dive into the heart of the most sought-after secrets in the KINGDOM HEARTS storyline.
Lara Croft Tomb Raider: 10 Years profiles the creators, the games, the live-action models, and the fans who have collectively made Tomb Raider a pop culture phenomenon.
Before Google, Yahoo and even Apple, before the Silicon Valley cliché of informal dress code, skateboards running the corridors and wild creativity became commonplace, one company embodied the digital economy lifestyle and business style: the one firm coming out of the Age of Aquarius was Atari. The story of Atari is two-thirds the story of Nolan Bushnell, founder and visionary, and one-third the first and probably biggest boom and bust of the new economy some 20 years before the new economy even existed. Atari was showing that technology is cool, way before the personal computer revolution took place and they were reaching out to an ever-growing audience with something that is still cool today: video games. Atari literally introduced the digital world to the mass consciousness.
I enjoy religion, I appreciate belief systems and how they offer structure to people's lives. I also appreciate how spirituality manifests itself in Asian cultures as this almost earthbound presence guiding people through every day life and when they need an extra bit of help they need only ask whichever deity holds dominion over their desire. Here is an experimental film I made with videos from my iPhone. Shot across Taiwan and South Korea. An experimental film I made with videos from my iPhone. Shot across Taiwan and Korea. My aim was to explore success in how it pertains to every day life, the satisfaction of small moments, spirituality, superstition, and daily rituals.
Second Skin takes an intimate look at three sets of computer gamers whose lives have been transformed by online virtual worlds. An emerging genre of computer software called Massively Multiplayer Online games, or MMOs, allows millions of users to interact simultaneously in virtual spaces. Of the 50 million players worldwide, 50 percent consider themselves addicted.
"The Pig and the Society," symbolizes the stark contrast between the excesses of wealth and the plight of those left behind. It invites viewers to reflect on their perceptions and prejudices, challenging them to see beyond the surface and understand the systemic issues perpetuating homelessness.
When a powerful new Internet Digimon hatches and begins to consume data at an alarming rate, the Digidestined - kids chosen to save the digital world - must put an end to the destruction before the damage becomes irreversible and worldwide communication halts forever. As computer-based missiles are launched, and a wayward Digimon kidnaps the Digidestined, only the combined efforts of a worldwide network of kids and a new group of "Digidestined" can rescue the others and stop global disaster.
Director Hidemaro Fujibayshi discusses the process and journey of creating The Legend of Zelda: Breath of the Wild, and Producer Eiji Aonuma discusses the importance of creating a game where players could be free to explore.
Daniela (24) is a ghost in pain. Her life ended suddenly and painfully, leaving her friend and roommate, Mónica (22) alone in their shared apartment in Santiago, Chile. Daniela feels her frustration grow within her, as she fears that her time in limbo will never end.
Experimental documentary that dives inside the creative process of three great Panamanian fashion designers: Andrea Sousa Pitti, Verónica Ángel and Tony Vergara.
The story of the skaters and developers who came together to create one of the best-selling games of all time, changing the skateboarding scene and pop culture forever.
A ritual of grids, reflections and chasms; a complete state of entropy; a space that devours itself; a vertigo that destroys the gravity of the Earth; a trap that captures us inside the voids of the screen of light: «That blank arena wherein converge at once the hundred spaces» (Hollis Frampton).
Hoping to find a sense of connection to her late mother, Gorgeous takes a trip to the countryside to visit her aunt at their ancestral house. She invites her six friends, Prof, Melody, Mac, Fantasy, Kung Fu, and Sweet, to join her. The girls soon discover that there is more to the old house than meets the eye.
A reframing of the classic tale of Narcissus, the director draws on snippets of conversation with a trusted friend to muse on gender and identity. Just as shimmers are difficult to grasp as knowable entities, so does the concept of a gendered self feel unknowable except through reflection. Is it Narcissus that Echo truly longs for, or simply the Knowing he possesses when gazing upon himself?
The PlayStation Revolution is an independent documentary feature film that uncovers the incredible story behind the creation of the Sony PlayStation. It is an essential watch for anyone interested in video games and the history of the biggest entertainment industry on earth. The film investigates why Sony decided to enter the video games business, when it was already dominated by both Nintendo and Sega, who not only produced their own hardware but made and published fantastic games. To compete, Sony would not only have to design and build a new piece of hardware, but they would have to find a way to persuade the game development industry to take a chance and develop games for it long before it even came out!
The untold story of the personal battles that gave rise to the $100 billion video game industry and a 50-year-long, multi-generation epic featuring corporate coups, industrial espionage, secret burial grounds and the promise of unimaginable riches being just one cartridge away. The only constant through the saga is this: When you think you've won, you're actually at your most vulnerable.
After the brutal death of a friend, a group of friends find themselves in possession of a video-game called "Stay Alive," a blood-curdling true story of a 17th century noblewoman known as the Blood Countess. After playing the game when they know they shouldn't, however, the friends realize that once they die in the game — they die for real!
Forming part of a film constellation that stretches from Chile across the Pacific, in which Malena Szlam trains her camera on far-flung volcanic landscapes — by turns barren and verdant — the dazzling in-camera multiple exposures of Archipelago of Earthen Bones — To Bunya evoke the layered histories of the titular Bunya Mountains in eastern Australia’s Beerwah region, further deepened by sonified atmospheres from artist Lawrence English.
In the Moroccan desert night dilutes forms and silence slides through sand. Dawn starts then to draw silhouettes of dunes while motionless figures punctuate landscape. From night´s abstraction, light returns its dimension to space and their volume to bodies. Stillness concentrates gaze and duration densify it. The adhan -muslim call to pray- sounds and immobility, that was condensing, begins to irradiate. And now the bodies are those which dissolves into the desert.