Magic Knights are modern magic-users who fight with weapons converted from their souls. Ikki Kurogane goes to a school for these Magic Knights, but he is the "Failed Knight" or "Worst One" who is failing because he has no magical skills. However, one day, he is challenged to a duel by Stella, a foreign princess and the "Number One" student. In this duel, "the loser must be obedient for life."
Seiya Kanie, believes that the beautiful but reserved Isuzu Sento has invited him on a date at an amusement park called Amagi Brilliant Park. Much to his chagrin, not only is the location a run-down facility, the supposed date is merely a recruitment tour where Sento and Princess Latifa Fleuranza, the owner of the theme park, ask him to become the park's new manager. Their cause for desperation? As stipulated in a land-use contract, Amagi has less than three months to meet a quota of 500,000 guests, or the park will be closed for good and the land redeveloped by a greedy real-estate company. Seiya is won over by the revelation that Amagi is no ordinary amusement park; many of its employees are mysterious magical beings who live in the human world and are nourished by the energy created by people having fun. Entrusted with the hopes and dreams of this far-off enchanted land, Seiya must now use his many skills to bring Amagi back on its feet, or watch it crumble before his eyes.
People are not always who they appear to be, as is the case with Umaru Doma, the perfect high school girl—that is, until she gets home! Once the front door closes, the real fun begins. When she dons her hamster hoodie, she transforms from a refined, over-achieving student into a lazy, junk food-eating otaku, leaving all the housework to her responsible older brother Taihei. Whether she's hanging out with her friends Nana Ebina and Kirie Motoba, or competing with her self-proclaimed "rival" Sylphinford Tachibana, Umaru knows how to kick back and have some fun! Himouto! Umaru-chan is a cute story that follows the daily adventures of Umaru and Taihei, as they take care of—and put up with—each other the best they can, as well as the unbreakable bonds between friends and siblings.
Top Cat, known as T.C. to his alley cat friends, is a mischievous prankster who lives in a trash can in the alley ways of New York City. He and his alley-cat cohorts think of get rich schemes and assorted pranks which are mostly involving and aimed at Officer Dibble, their nemesis and friend. T.C. manages to get out of his tight situations with hilarity and charm and even helps Dibble on occasion who is underscored by his overbearing sergeant...
29-year-old programmer Suzuki Ichirou finds himself transported into a fantasy RPG. Within the game, he's a 15-year-old named Satou. At first he thinks he's dreaming, but his experiences seem very real. Due to a powerful ability he possesses with limited use, he ends up wiping out an army of lizard men and becomes a high leveled adventurer. Satou decides to hide his level, and plans to live peacefully and meet new people. However, developments in the game's story, such as the return of a demon king, may cause a nuisance to Satou's plans.
Demon King Daimao follows Akuto Sai as the lead character, who on the day he enters Constant Magic Academy, receives a very unexpected future occupation aptitude test result: “Demon King.”
This is the story of Tooru Kokonoe who has enrolled at Kouryou Academy, a school which trains students in wielding Blaze, soul powered weapons to prepare them for the Dorn Agency's special peacekeeping corps. When Tooru is partnered with a mysterious girl: Julie Sigtuna, he finds he has to overcome many hurdles to ensure their teamwork and fighting skills are up to par for the duration of their training.
A new school term begins, as does the season of new encounters. As he surveys his class full of couples, Hashiba Jun'ichi's mind is filled with distress as he asks himself, "Why am I still a virgin?!" Having heard from his friends that the easiest way to fulfill his long-standing desire to graduate from the fellowship of virgins is to kowtow to a gal, Jun'ichi does exactly that and asks his classmate Yukana out. And unbelievably, she actually agrees to date him. What will become of Jun'ichi from now on?
Children who create imaginary friends usually take care of them until they are 7-8 years old. Imaginary friends, left on their own after this event, continue to live in this home founded by old Madam Foster.
In Orario, fearless adventurers band together in search of fame and fortune within the underground labyrinth known as the Dungeon. But Bell Cranel, novice adventurer, has bigger plans than riches and glory; he fights monsters in the hope of having a fateful encounter with a girl. When this happens, it doesn't go exactly as he planned. Thus begins the story of an unlikely pair, a boy and a goddess, both trying to prove themselves, both eager to reach their goals.
In the modern world, a lonely man dies and reincarnates in another world. Rescued as a baby from a tragedy by a brilliant sage named Merlin, the baby is raised as “Shin Walford,” and undergoes training in both magic and martial arts to kill the monsters that ravage the land. At 15 years old, Shin has become shockingly powerful. But his grandfather Merlin has forgotten to teach him the common sense of this world. As a result, Shin enrolls in the kingdom's Magic Academy to hone his skills and mature among other teenagers. However, living a normal life is impossible, as he is established as a local celebrity almost as soon as he arrives. This story follows Shin Walford's high school life in the capital as he makes new friends, learns about the world, and fights off the various forces of evil surrounding him and his city.
A terminally ill girl named Himari Takakura is miraculously saved from death by a strange spirit who resides in a penguin-shaped hat. However, in exchange for extending her life, the spirit tasks Himari's brothers, Kanba and Shōma, to seek out an elusive item known as the Penguin Drum with assistance from a trio of strange penguins.
37-year-old corporate worker Mikami Satoru is stabbed by a random killer, and is reborn to an alternate world. But he turns out to be reborn a slime! Thrown into this new world with the name Rimuru Tempest, he begins his quest to create a world that’s welcoming to all races. Broken free from ordinary, stale past life, his fresh adventure in a fantasy world as a slime monster with unique abilities begins.
Shaggy and Scooby-Doo and friends must return 13 ghosts which they inadvertently released to a magical chest. Together with Daphne and Scrappy-Doo, along with newcomer Flim-Flam, they travel the world facing the ghosts that must be returned to the chest.
She is Yoshiko Hanabatake, and she's an idiot through and through. She loves bananas, and she loves her childhood friend Akkun. That is all!
Sorata Kanda, a high school sophomore living in Sakurasou, the den of their academy's problem children, spends his days being dragged around by the strange residents, swearing he's going to escape Sakurasou one day.
In a world very much like our own, great race horses of the past have a chance to be reborn as "horse girls"—girls with the ears and tails of horses as well as their speed and endurance. The best of these horse girls go to train at Tokyo's Tracen Academy, hopefully moving on to fame and fortune as both racers and idols. Special Week, a high school horse girl from the countryside, has just transferred to Tracen, and she's determined to fulfill her promise to her mother to become the best horse girl in Japan. On her way to school, she takes a pit stop at the race track and instantly falls in love with Silence Suzuka's style, becoming determined to race on the same team as her.
She has a loving family and best friends, laughs and cries from time to time... Madoka Kaname, an eighth grader of Mitakihara middle school, is one of those who lives such a life. One day, she had a very magical encounter. She doesn't know if it happened by chance or by fate yet. This is a fateful encounter that can change her destiny. This is a beginning of the new story of the magical witch girls.
A disastrous school trip leaves four students stranded on an uninhabited island. Staying alive on a deserted island is easy for Homare, thanks to her survivalist father's training. While the others struggle, she shows them that being isolated may not be as dreadful as they thought.