Sakura Kinomoto, an elementary school student who discovers that she possesses magical powers after accidentally freeing a set of magical cards from the book they had been sealed in for years. She is then tasked with retrieving those cards in order to avoid an unknown catastrophe from befalling the world.
¡Mucha Lucha! is an American-Canadian animated television series created by Eddie Mort and Lili Chin. The show is set in a town centered around lucha libre and follows the adventures of three children, Rikochet, The Flea and Buena Girl, as they struggle through the Foremost World-Renowned International School of Lucha, where they study.
Ranma Saotome, a teenage martial artist, and his father Genma travel to the 'cursed training ground' of Jusenkyo in China. There, despite the warnings of the Chinese guard, they fall into the cursed springs. From now on, whenever Ranma is doused in cold water, he turns into a girl and a cute, well-built redhead at that. Hot water changes him back into a man again, but only until the next time. To make matters worse, his father engages him to Akane Tendo, a girl who hates boys.
Asakura Yoh is a shaman, a person who communicates with ghosts. He enters the Shaman Fight, for whoever wins the tournament gets to commune with the Great Spirit, God... that and his fiance Anna wants to be the wife of the Shaman King. Helping him are his friends Manta, Horo Horo, Ryu, and his samurai ghost partner, Amidamaru.
The bizarre misadventures of a cowardly dog named Courage and his elderly owners in a farmhouse in Nowhere, Kansas.
On the Earth, a catastrophe triggered the variation of all kinds of species. The superior survived and the inferior were extinct. Under this circumstance, Luo Feng inherited from the owner of Yunmo Star and became one of the three strongest people on the Earth. He lost his flesh during the fight against giant swallowed monster but then he took the flesh of the monster. In the flesh, he developed a human body. Later, he stepped out of the Earth and headed to the universe.
The Quick Draw McGraw Show is the third cartoon television production created by Hanna-Barbera, starring an anthropomorphic cartoon horse named Quick Draw McGraw
A family hiding a shocking secret starts over in Madrid, where new relationships complicate their plans and the past begins to catch up with them.
Tokonome Mamori is transferred to Mermaid - an artificial quarantine island for people with superpowers. When Mamori is attacked, a newly transferred girl named Mirei saves her. The enemy doesn't stop, however, and the two are soon cornered. Just when they think all hope is lost, Mirei kisses Mamori, and Mamori turns into a sword. Mirei then wields the sword and launches a counterattack against their enemies.
At Hekiyo Academy, all but one of the Student Council members are elected via popularity contests, and those seats are filled by the school's most beautiful girls! The lines between fact and fiction disappear at the STUDENT COUNCIL'S DISCRETION!
Princess Tutu follows Duck, a duck who was transformed into a young girl and takes ballet at a private school. She becomes enamoured of her mysterious schoolmate Mytho, and transforms into Princess Tutu to restore his shattered heart. Mytho's girlfriend Rue transforms into Princess Kraehe to frustrate Tutu's efforts, and Mytho's protective friend Fakir discourages Mytho's burgeoning emotions. When it becomes apparent that Duck, Rue, Mytho, and Fakir are meant to play out the characters in a story by a long-dead writer named Drosselmeyer, they resist their assigned fates and fight to keep the story from becoming a tragedy.
One rainy day, salaryman Amakusa Ryo is saved by a high school girl he doesn't know at the station. He later finds out that the girl is Arima Ichika. Ryo is somewhat of a womanizer and to repay her for saving him, he suggests giving her a kiss or going out on a date with her, in which Ichika tells him he's creepy. This, however, opens a new door for Ryo and he falls madly in love with her. Ever since then, Ryo tries to overly express his feelings to Ichika. Ichika just keeps insulting him and says he's being creepy, but he just seems to take it as her way of showing affection towards him...
When a marriage-phobic woman hires a seductress to test how faithful her eager-to-wed boyfriend is, her plan takes an unexpected turn.
Sakaki Makio, also known as "Tornado" is a tough 27-year-old high school drop-out. By academic standards, he's pretty dumb. His father decides to force Makio to return to high school to receive his diploma and he asks an old friend who happens to be the principal of a nearby school to admit Makio. If Makio doesn't graduate, the position of boss will be given to his younger brother, Mikio. Furthermore, he must pose as a 17-year-old during school hours and in the presence of any classmates or teachers outside of school. If his cover is blown, it would be the end of his high school career as well as his hopes to become boss. Things start out rough and tough as Makio's violent temper is tested. As the lessons and days go by he learns there is much more to school than just tests and studying.
200 years after Bartz and his friends saved two worlds from Exdeath, a threat arises and seeks to take the Crystals for itself. Linaly, a descendant of Bartz, and her friend/protector Prettz journey to the Temple of Wind to seek the source of this new danger.
This is Gameindustri. Beings called Goddesses rule the countries of this unreal world. The four goddesses govern four states: Planeptune, Lastation, Lowee and Leanbox. For many long years these countries fought each other over the Share, the source of the Goddesses' power. However, fearful that the conflict would pointlessly erode their strength, the goddesses signed a Friendship Treaty forbidding them from taking the Share by force. Under the treaty, the Goddesses and their younger sisters took a step forward to a new stage in their relations. It is the dawn of a new, dynamic era marked occasionally by shared laughter, disputes as well as cooperation. But what does the future hold in store for Gameindustri...?
Fan Dangyu, the head of a small local police station, deals with challenging neighborhood issues and earns the trust of villagers with the help of his loyal friends. As personal and professional challenges arise, he faces increasing pressures in his efforts to serve his community.
Light Yagami is an ace student with great prospects—and he’s bored out of his mind. But all that changes when he finds the Death Note, a notebook dropped by a rogue Shinigami death god. Any human whose name is written in the notebook dies, and Light has vowed to use the power of the Death Note to rid the world of evil. But will Light succeed in his noble goal, or will the Death Note turn him into the very thing he fights against?
It is the year 20XX. Earth was assaulted by monsters that would come to be known as "the Enemy of Humanity." In order to deal with this threat, special schools composed of teenagers with extraordinary abilities were formed. These people, who came to be known as "the Talented," had abilities that could defy the rules of reality. Among these people with supernatural powers was an outlier, an individual who was sent to one of these schools despite having no innate special abilities whatsoever. This is the story of our protagonist, who attempts to defeat the Enemies of Humanity through the use of intelligence and manipulation alone.
Yuki Takeya, Kurumi Ebisuzawa, Yuri Wakasa, and Miki Naoki decide to stay over at school. Along with the school adviser Megumi Sakura, they suddenly find themselves to be the final survivors of a zombie attack, and continue to live and survive at the school.