Luis, Julio, Miguel and Carlos are four young men who, moved by a strong religious vocation, have left behind family, friends, work and a love of youth to enter a seminary and start a life consecrated to God.
Padre Elías
Padre de Miguel
Luis, Julio, Miguel and Carlos are four young men who, moved by a strong religious vocation, have left behind family, friends, work and a love of youth to enter a seminary and start a life consecrated to God.
1963-03-18
6
I was somewhere between the beggining and the end of life. After winter became spring, and summer became fall, and fall winter again. I always knew change would be constant.
A collection of short parodies of the Mobile Suit Gundam saga. Episode 1 pokes fun at key events that occurred during the One Year War. In episode 2, Amuro, Kamille and Judau fight over who runs the better pension when Char comes in to crash their party. Episode 3 is the SD Olympics, an array of athletic events pitting man with mobile suit.
A beautiful blonde joins a small group of men running an oil station in the Sahara Desert and starts the emotions soaring.
After twenty years away, Odysseus washes up on the shores of Ithaca, haggard and unrecognizable. The king has finally returned home, but much has changed in his kingdom since he left to fight in the Trojan war.
Rosa's life, a highly valued professional, is turned upside down when her grandfather Marcelino dies.
A Romance of the Three Kingdoms retelling using SD Gundams. (Source: Myanimelist.net)
Mobile Suit SD Gundam Mk. II delivers with more tongue-in-cheek humor than the first series. In "The Rolling Colony Affair," a colony is hosting a cabaret show featuring the girls of Gundam. But the show turns disastrous when men and mobile suits go crazy over the girls, sending the colony rolling out of control. A parody of the videogame RPG genre, "Gundam Legend" has Amuro, Kamille and Judau sent on a perilous quest to rescue the princess of the Zeta Kingdom from Char Aznable and his vicious Zeon MS forces.
Static images of an old country house are combined with voices of the past to evocative effect. Haunting and nostalgic, 'Return' conveys the life that exists in old, abandoned places.
Return is a methodical construction of the approach of an individual towards an unseen goal, which assumes metaphorical significance. Viola moves toward the camera/viewer, pausing every few steps to ring a bell, at which point he is momentarily thrust back to his starting place, and then advanced again. Finally reaching his destination, he is taken through all of the previous stages in a single instant and returned to the source of his journey.
With only 24 hours left to live, a private investigator follows a trail of confounding clues to uncover the disappearance of his childhood friend.
In a desperate bid to reunite with his daughter, an armed man bursts into the medical center where his estranged wife works and kidnaps her.
Canterlot High meets its rival school, Crystal Prep Academy, in a competition that’s a long-standing tradition – The Friendship Games. Sunset Shimmer is tasked with keeping magic out of the games to avoid the appearance of impropriety while she and her friends compete against Crystal Prep’s top students led by someone with an equal amount of interest in Equestrian magic – this world’s TWILIGHT SPARKLE.
When his father refuses to support his choice of a career, an aspiring chef tries to fulfil his dream by helping his grandfather run his small eatery.
Rarity's friendship with Applejack is tested when Vignette Valencia hires her as her new designer for a theme park parade.
Join Barbie in a colourful, modern-day fairytale filled with fashion, friends and fun! Barbie and her dog Sequin jet off to visit her Aunt's amazing fashion house in Paris, and much to her surprise it's about to be shut down forever. After she discovers three enchanting Flairies with sparkle-magic powers, Barbie comes up with a brilliant idea to save the business. She even inspires Alice, a shy fashion designer, and together they create a dazzling runway fashion show. Barbie shows that magic happens when you believe in yourself.
Join the spook-busting, case-cracking, snack-munching fun as Scooby-Doo and the Mystery, Inc. gang gear up for four of their most frightening adventures ever! Traveling the globe on their ongoing quest to trip up crooks (and chow down on munchies), Scooby-Doo, Shaggy, Daphne, Fred and Velma tangle with a supernatural assortment of eerie adversaries. Facing multiple monsters, ghouls galore and gobs of ghosts, our top-dog detective and those "meddling kids" will stop at nothing to get their ghoul as they confront SCOOBY-DOO'S CREEPIEST CAPERS!
A year to the day after Dorothy and the people of the Emerald City defeated Urfin Jus, the villain is trying to exact his revenge. To command the army of Carraci, however, Urfin needs not only the magic book, but also Dorothy’s silver slippers. The slippers are safely hidden away in Dorothy’s house. Unfortunately, Dorothy’s guest, Tim, is overcome by curiosity and picks up the shoes, accidentally transporting himself, Dorothy and the slippers to the Land of Oz. The Emerald City and its citizens are in danger once again.