Ike is a strange little creature - half baby, half duck. Escaping from his cot, he flaps madly around the room, making a bee line for a box of matches showing a picture of a swan on the lid. Then all Ike's toys come after him, full tilt...
Ike is a strange little creature - half baby, half duck. Escaping from his cot, he flaps madly around the room, making a bee line for a box of matches showing a picture of a swan on the lid. Then all Ike's toys come after him, full tilt...
1998-01-01
0
Wallace and Gromit have run out of cheese, and this provides an excellent excuse for the duo to take their holiday to the moon, where, as everyone knows, there is ample cheese. Preserved by the Academy Film Archive.
Wallace rents out Gromit's former bedroom to a penguin, who takes up an interest in the techno pants created by Wallace. However, Gromit later learns that the penguin is a wanted criminal. Preserved by the Academy Film Archive.
Wallace's whirlwind romance with the proprietor of the local wool shop puts his head in a spin, and Gromit is framed for sheep-rustling in a fiendish criminal plot.
Cheese-loving eccentric Wallace and his cunning canine pal, Gromit, investigate a mystery in Nick Park's animated adventure, in which the lovable inventor and his intrepid pup run a business ridding the town of garden pests. Using only humane methods that turn their home into a halfway house for evicted vermin, the pair stumble upon a mystery involving a voracious vegetarian monster that threatens to ruin the annual veggie-growing contest.
Sippy takes Leander on a hike over the woods to a big tree to show Dre that she's responsible.
A group of aliens searching for a new planet on which to make home, with little success. Promotional short for Dreamworks Animation's forthcoming feature, Home.
From Regina's personal and visual memories, a tribute to her uncle Thomas, who was an artistic inspiration and played a key role in her becoming a filmmaker. A moving tribute to a poet of the everyday.
A careless mother is going on a date with another fan and, in order to brighten up her daughter's loneliness, leaves her alone with a pink doll - the same doll that "wanders around the city and why it is vain to destroy little children". The girl considers the doll to be very realistic, therefore she associates it with herself, and herself with her mother. So begin the serious experiences of a girl who understands that this doll bought off her. At night, the girl dreams a terrible dream in which the doll embodies all her fears... "Pink Doll" creates the illusion of a spellbound fall into the abyss of children's dreams, fantasies and nightmares. The sensual effect is achieved by the game of scale and angle, the nervous rhythm of intraframe movement and graphic thickening of reality.
A 35mm cut-out animated infomercial for the world's most dangerous theme park.
Stranded on the Moon and thought to be alone, a determined robot finds an eager helper to assist him in repairing a rocket to take him back home to Earth.
The screen version of the Saltykov-Shchedrin tale about how two complacent generals miraculously found themselves on an uninhabited island. How a peasant was courting the generals, feeding and dressing them, content himself with crumbs from their table. They only slightly thanked him, but in the end they gave him only glass of vodka and a penny of silver.
Once inside this big fish, abandon hope, as all the devil's phantoms feast on ones soul
A duo of street performers learns how sound and picture work together to create amazing cinema experiences.
Three friends with different cultural origins find an abandoned washing machine while playing. To their shock, they find out that the washing machine has strange powers: their heads are swapped by sticking them in the washing machine. When it turns out their heads can't be swapped back, they must go back home with each other's heads. Because their households have very different habits and traditions, they end up in awkard situations. Through these situations, they learn a lot of new things about each other.
Upon the death of his grandfather and playmate, Bruno, an 8-year-old boy, embarks on a journey in a magical world, trying to finish the unfinished story he was building with his grandfather to become a king.
Step back into the imaginative and frankly terrifying world of Becky & Joe with Don’t Hug Me I’m Scared. In this episode: Some things change over Time.